_____ _____ ____ _ ____
|_ _| ____|__ _| _ \(_) ___|
| | | _| / _` | |_) | \___ \
| | | |__| (_| | _ <| |___) |
|_| |_____\__, |_| \_\_|____/
Browse source in trunk
Download Tegris sources:
Experimental win32 binary:
Check Tegris on sourceforge.net!
DISCLAIMER: Project is in very early stage,
it's full of debug messages and not user friendly behaviour.
Page last updated: Tue, 17 Sep 2013 14:53:12 +0200
Tegris is an OpenGL remake of old Block Out game aimed to be refined and inventive in exploitation of third dimension.
Controlling the game:
ESC - Exit
TAB - Release mouse pointer, click game window to catch mouse again
- Current Block
Left/Right/Up/Down arrow keys - move block
Y,H - rotate around vertical axis
U,J - rotate around horizontal axis
I,K - rotate around depth axis
Space - drop block
- Camera position (FPS style)
Moving mouse - look round (flight simulator mode so the 'Invert Mouse' option is always on for now)
W,S - move forward/backward
A,D - strafe left/right
Q,Z - fly up/down
If sometimes block can't be rotated it should be moved away from the wall (not automatic at the moment)
Copyright (C) 2008 Michal Pokrywka <wolfmoon -A-T- o2.pl>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.